Localization Limitations of ARCore, ARKit, and Hololens in Dynamic Large-Scale Industry Environments

  • Post published:October 16, 2020

Feigl T., Porada A., Steiner S., Löffler C., Mutschler C., Philippsen M.:

In: Proceedings of the 15th International Conference on Computer Graphics Theory and Applications (GRAPP), Valetta, Malta, 2020.

Augmented Reality (AR) systems are envisioned to soon be used as smart tools across many Industry 4.0 scenarios. The main promise is that such systems will make workers more productive when they can obtain additional situationally coordinated information both seemlessly and hands-free. This paper studies the ap- plicability of today’s popular AR systems (Apple ARKit, Google ARCore, and Microsoft Hololens) in such an industrial context (large area of 1,600m2, long walking distances of 60between cubicles, and dynamic environments with volatile natural features). With an elaborate measurement campaign that employs a sub- millimeter accurate optical localization system, we show that for such a context, i.e., when a reliable and accurate tracking of a user matters, the Simultaneous Localization and Mapping (SLAM) techniques of these AR systems are a showstopper. Out of the box, these AR systems are far from useful even for normal motion behavior. They accumulate an average error of about 17per 120m, with a scaling error of up to 14.4cm/that is quasi-directly proportional to the path length. By adding natural features, the tracking reliability can be improved, but not enough.

DOI: 10.5220/0008989903070318
URL: http://www.grapp.visigrapp.org/
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