Mac OS: deploying Unity 3D application on Android 4.x causes “zipaling” Error

Do not know why, but Google is not paying enough attention at their latest SDKs. They changed file and folder structure without spending any notice. So if you are running into Error messages that contain keywords like "zipaling" you need to move the "zipalign" binary, or any other binaries to their origin folder. 1. Maybe the "zipalign" file is now located at ../sdk/build-tools/android-4.x.x/ If this is the case please move it to ../sdk/tools/ 2. If "zipalign" is not located at ../sdk/build-tools/android-4.x.x/ use this one HERE-zipaling.zip and extract and save it at the ../sdk/tools/ folder  

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SoftCam OSCam example of CAIDs and their usage with OSCam

Content of your oscam.conf file # protocols [newcamd] port = 15000@1702:000000;15001@1833:000000;15002@09C4:000000; 15003@098C:000000;15004@1830:000000;15005@0B00:000000; The Ports are necessary for EyeTV/eyetvCamd/OSCam to know how to communicate with each other. The example line above show us how to access for example Sky.de(15000-15003) HD+(15004) and MTV(15005) cards. If you switch to one of these providers in EyeTV keep in mind that you need to select the according CAID in eyetvcamd to tunnel the port initially. You can get the latest CAIDs  HERE 

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